Professional Freelance Visual Effects

About Me


Rob Field

  I'm Rob Field, a professional visual effects artist living and working in Utah, although my clients are located around the world.

Thanks to successful projects I've been able to maintain long-term relationships with my clients - they come back for future work, and they recommend me to their colleagues. 

LinkedIn Resume


RF Animation LLC logo

 I have a BFA in Animation and  15 years of work in the film and visual effects industry.  

Some of my work includes a short film selected for the Sundance Film Festival, nearly 80 indie films, and television work for The CW, ABC, ABC Family, SyFy, the Discovery Channel, Lifetime, and the History Channel. 

IMDB Profile

VFX Capabilities


Nuke and Fusion compositing expertise for complex projects involving hundreds of shots, difficult greenscreens, in-composite 3D elements, and 2.5D matte paintings.

Tracking and Matchmoving

I can track your camera, no questions asked.  Years of experience using Syntheyes for matchmoving and Mocha Pro for planar tracking to make sure that technical limitations never compromise a shot.

3D Generalist

General 3D work including modeling, animation and dynamic simulations in SideFX Houdini and Autodesk Maya.  Lighting and rendering in Octane and V-Ray.  Texturing in 3D-Coat and Substance Painter. 

Python Scripting

My experience in Python and C# has allowed me to develop a robust pipeline that's capable of handling large volumes of shots in a reliable, error-free, fast environment. 

Sample Shot: Dynamic Building Collapse

I completed the model prep, UVs, and lighting, as well as dust and RBD dynamic simulations in Houdini.  I textured in Substance Painter, rendered in Octane, and composited in Nuke.

Sample Shot: Bridge Explosion

I tracked the shot in Syntheyes, simulated the bridge explosion in Pixelux DMM, then added the smoke as a Phoenix FD sim.  I rendered it all from VRay 3.0 and composited in Fusion. 

Sample Shot: B-24 Hit

I transferred the model and animation from Maya to Houdini via Alembic.  I then did the pyro sim in Houdini and rendered in Octane.  I comped the final shot in Fusion. 

Sample Shot: F4U Corsair

I painted the aircraft model in Substance Painter, then created the clouds in Houdini and rendered with Octane.  I composited the shot in Nuke.

Sample Shot: US Frigate breaks the Blockade

I simulated the ship's motion and the water in Houdini, then rendered in Mantra and Octane.  I then composited the shot in Fusion.

Contact Me

Let's discuss your project!


Office: (801) 790-4582
Cell: (801) 919-5570


Monday - Friday: 9am - 5pm

Saturday: By appointment

Sunday: Closed