I'm Rob Field, a professional visual effects artist living and working in Utah, although my clients are located around the world.
Thanks to successful projects I've been able to maintain long-term relationships with my clients - they come back for future work, and they recommend me to their colleagues.
I have a BFA in Animation and 15 years of work in the film and visual effects industry.
Some of my work includes a short film selected for the Sundance Film Festival, nearly 80 indie films, and television work for The CW, ABC, ABC Family, SyFy, the Discovery Channel, Lifetime, and the History Channel.
Nuke and Fusion compositing expertise for complex projects involving hundreds of shots, difficult greenscreens, in-composite 3D elements, and 2.5D matte paintings.
I can track your camera, no questions asked. Years of experience using Syntheyes for matchmoving and Mocha Pro for planar tracking to make sure that technical limitations never compromise a shot.
General 3D work including modeling, animation and dynamic simulations in SideFX Houdini and Autodesk Maya. Lighting and rendering in Octane and V-Ray. Texturing in 3D-Coat and Substance Painter.
My experience in Python and C# has allowed me to develop a robust pipeline that's capable of handling large volumes of shots in a reliable, error-free, fast environment.
I completed the model prep, UVs, and lighting, as well as dust and RBD dynamic simulations in Houdini. I textured in Substance Painter, rendered in Octane, and composited in Nuke.
I tracked the shot in Syntheyes, simulated the bridge explosion in Pixelux DMM, then added the smoke as a Phoenix FD sim. I rendered it all from VRay 3.0 and composited in Fusion.
I transferred the model and animation from Maya to Houdini via Alembic. I then did the pyro sim in Houdini and rendered in Octane. I comped the final shot in Fusion.
I painted the aircraft model in Substance Painter, then created the clouds in Houdini and rendered with Octane. I composited the shot in Nuke.
I simulated the ship's motion and the water in Houdini, then rendered in Mantra and Octane. I then composited the shot in Fusion.