
Trustworthy
I'm Rob Field, a senior Nuke compositor and VFX generalist living and working in Utah, although my clients are located around the world.
Thanks to successful projects I've been able to maintain long-term relationships with my clients - they come back for future work, and they recommend me to their colleagues.

Experienced
I have a BFA in Animation and 20 years of work in the visual effects industry.
Recently, that includes substantial shots on FX Network's VFX-Emmy winning "Shōgun", as well as ~40 shots for "Spider-Man: No Way Home", "Leverage: Redemption", "The Outpost", "Star Trek: Strange New Worlds", and "Star Trek: Picard". I also have worked on over 80 indie films.
20
Years of
Experience
100+
IMDB
Credits
80+
Independent
Films
9
Broadcast
Networks
2024 Emmy Award
While working for Refuge VFX as a senior compositor, I was assigned to handle a number of intense shots for the FX Network production of 'Shōgun'. Having read the book, I was delighted at the opportunity. It was immediately obvious that the project was of extremely high quality, and I am proud that the Shogun team was honored with the 2024 Emmy Award for 'Outstanding Special Visual Effects In A Season Or A Movie' for the final result.

VISUAL EFFECTS
CAPABILITIES
Compositing
I am primarily a compositor, providing Nuke expertise for complex projects involving large numbers of shots, difficult greenscreens, in-composite 3D elements, and 2.5D matte paintings.
3D Generalist
I offer general 3D work including lighting, rendering, and dynamic simulations in SideFX Houdini and RenderMan, supported by texturing in 3D-Coat and Substance Painter.
Matchmoving
I can track your camera, no questions asked. I have years of experience using Syntheyes for matchmoving and Mocha Pro for planar tracking to make sure that technical limitations never compromise a shot.
Python Scripting
My experience in Python and has allowed me to develop a robust pipeline that's capable of handling large volumes of shots in a reliable, error-free, fast environment. For example, I developed our OCIO-based, in-house per-shot CDL color pipeline, as well as an automated shot time tracking system and asset ingest system.
DEMO REEL
AND
SAMPLE SHOTS
I often see reels in which it is impossible to tell what the individual artist contributed to the shot. In my main demo reel, I have tried to label all those elements that I was responsible for. In the individual samples, all elements of every shot (except animation and models) were completed entirely by myself. Except as noted, I was generally the ONLY artist involved in these samples. I may not be the world's greatest sim or render artist, but I want to let you see only my own work.








STILL SAMPLES
CONTACT ME
(801) 919-5570




