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><channel><title>RF Animation LLC</title> <atom:link href="http://rfanimationllc.com/wordpress/feed/" rel="self" type="application/rss+xml" /><link>http://rfanimationllc.com/wordpress</link> <description>Professional Freelance Visual Effects</description> <lastBuildDate>Thu, 20 Oct 2011 22:34:53 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>2011 Demo Reel</title><link>http://rfanimationllc.com/wordpress/2009/08/2008-demo-reel/</link> <comments>http://rfanimationllc.com/wordpress/2009/08/2008-demo-reel/#comments</comments> <pubDate>Wed, 05 Aug 2009 19:30:27 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Film Work]]></category> <category><![CDATA[-Other VFX Work]]></category> <category><![CDATA[-Television Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[demo reel]]></category> <category><![CDATA[linkedin]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=10</guid> <description><![CDATA[My current 2011 Demo Reel! Including some great new film work.]]></description> <content:encoded><![CDATA[<p style="text-align: left;"><div class="wp-caption aligncenter" style="width: 532px"><strong><a title="RF Animation LLC 2008 Demo Reel" onclick="window.open('http://www.youtube.com/watch?v=u6OEcAWGAdM','video','width=2020,height=1180,top=20,left=20,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0');return false" href="http://www.youtube.com/embed/vDqn-jjt0fU" rel="enclosure"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/rfallc_demoreel_web/rfallc_demoreel_web-poster.jpg" alt="RF Animation LLC 2008 Demo Reel" width="522" height="351" /></a></strong><p class="wp-caption-text">Visual Effects Demo Reel, 2011- CLICK TO PLAY Please note that the reel will pop-up in a new window.</p></div><p style="text-align: left;"><p style="text-align: left;">My 2011 Demo Reel&#8230; including some great new film work.  For additional examples please <a title="RF Animation LLC Contact Form" href="http://rfanimationllc.com/wordpress/contact-form/" target="_blank">contact me</a> directly.</p><p><span class="style3">Got a fast connection? View or Download a much higher quality copy of my <a title="High Res Demo Reel" href="http://www.rfanimationllc.com/assets/videos/rfallc_demoreel_web/rfallc_demoreel_download.mov" target="_blank">Demo Reel</a> or, watch it on <a title="YouTube Demo Reel" href="http://www.youtube.com/watch?v=vDqn-jjt0fU" target="_blank">YouTube</a></span> if you prefer.</p><p>Want more specifics? Most notes are visible on screen, but you can also view a detailed but slightly out of date <a href="http://www.rfanimationllc.com/assets/docs/breakdown.pdf"><strong>Demo Reel Shot Breakdown</strong></a> as a PDF.</p> <address>Legal: Music courtesy of Kevin MacLeod (<a href="http://www.incompetech.com/" target="_blank">incompetech.com</a>) Licensed under Creative Commons &#8220;Attribution 3.0&#8243; <a href="http://creativecommons.org/licenses/by/3.0/" target="_blank">http://creativecommons.org/licenses/by/3.0/</a></address><p style="text-align: left;"> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/08/2008-demo-reel/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://www.rfanimationllc.com/assets/videos/rfallc_demoreel_web/rfallc_demoreel_download.mov" length="30230566" type="video/quicktime" /> </item> <item><title>What Can I Do For You?</title><link>http://rfanimationllc.com/wordpress/2009/08/what-can-i-do-for-you/</link> <comments>http://rfanimationllc.com/wordpress/2009/08/what-can-i-do-for-you/#comments</comments> <pubDate>Wed, 05 Aug 2009 19:09:28 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Film Work]]></category> <category><![CDATA[-Other VFX Work]]></category> <category><![CDATA[-Television Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[CG]]></category> <category><![CDATA[demo reel]]></category> <category><![CDATA[linkedin]]></category> <category><![CDATA[VFX]]></category> <category><![CDATA[VFX Supervision]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=424</guid> <description><![CDATA[Visual effects work can be confusing.  I want to help directors appreciate the possibilities for their projects.]]></description> <content:encoded><![CDATA[<p style="text-align: left;">&nbsp;</p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Samples of Available Services" onclick="window.open('http://www.youtube.com/v/4lXWciAPXug?hl=en&amp;fs=1','video','width=960,height=540,top=20,left=20,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/4lXWciAPXug?hl=en&amp;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/showreel_public/showreel_public-poster.jpg" alt="Samples of Available Services" width="432" height="291" /></a></strong><p class="wp-caption-text">Samples of Available Services- Click to Play!</p></div><p style="text-align: left;">&nbsp;</p><p style="text-align: left;">What can I do for you?</p><p style="text-align: left;">Visual effects work can be confusing, and sometimes directors don&#8217;t appreciate what can really be done.  I&#8217;ve worked on everything from removing pimples on teenage actors faces, to skydiving ninjas filmed entirely on green screen, and even rampaging computer generated dragons.</p><p style="text-align: left;">The overall goal is always the same- to help to tell a story, and to improve the production value of your film as it&#8217;s perceived by your audience.  Sometimes small changes, like removing distracting background elements or skin blemishes, can go a long way to making your film look top-notch.  You may have a story element that would be unsafe, impractical, or even impossible to shoot (rampaging dragon torching a medieval village, anyone?)  Or you may just benefit from getting the weather conditions you want, or by getting that night shot during a less-expensive daytime shoot.</p><p style="text-align: left;">I&#8217;ve decided to create a longer showreel exhibiting some of the options, set into broad categories.  A lot of these shots aren&#8217;t the kind of thing that would necessarily make it onto my main demo reel.  They&#8217;re here to help you understand what I offer, and maybe stir some ideas about what I can do for your film.  The reel is long, and it&#8217;ll get longer as I think of and add more examples!</p><p style="text-align: left;">In the end, though, your imagination is the limit.</p><p style="text-align: left;">For more information or to inquire about your project&#8217;s specific needs, please <a title="RF Animation LLC Contact Form" href="http://rfanimationllc.com/wordpress/contact-form/" target="_blank">contact me</a> directly.</p><p style="text-align: left;">&nbsp;</p><p style="text-align: left;">&nbsp;</p><p style="text-align: left;">&nbsp;</p><p style="text-align: left;">&nbsp;</p><p style="text-align: left;"><span class="style3">Want a slicker, quicker presentation of my work? <a href="http://rfanimationllc.com/wordpress/2009/07/2008-demo-reel/">View online</a> or download a much higher quality copy of my <a title="High Res Demo Reel" href="http://www.rfanimationllc.com/assets/videos/rfallc_demoreel_web/rfallc_demoreel_download.mov" target="_blank">Demo Reel.</a></span></p><p style="text-align: left;">&nbsp;</p> <address style="text-align: left;">Legal: Music courtesy of  Kevin MacLeod (<a href="http://www.incompetech.com/" target="_blank">incompetech.com</a>) Licensed under Creative Commons &#8220;Attribution 3.0&#8243; <a href="http://creativecommons.org/licenses/by/3.0/" target="_blank">http://creativecommons.org/licenses/by/3.0/</a></address> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/08/what-can-i-do-for-you/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://www.rfanimationllc.com/assets/videos/rfallc_demoreel_web/rfallc_demoreel_download.mov" length="100064497" type="video/quicktime" /> </item> <item><title>CG Donkey Head Replacement</title><link>http://rfanimationllc.com/wordpress/2009/07/cg-donkey-head-replacement/</link> <comments>http://rfanimationllc.com/wordpress/2009/07/cg-donkey-head-replacement/#comments</comments> <pubDate>Tue, 14 Jul 2009 19:23:09 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Other VFX Work]]></category> <category><![CDATA[-Television Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[commercial]]></category> <category><![CDATA[face replacement]]></category> <category><![CDATA[linkedin]]></category> <category><![CDATA[VFX]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=340</guid> <description><![CDATA[A fun series of television and film commercials requires replacing an actor's head with a computer generated donkey.]]></description> <content:encoded><![CDATA[<h2>If Mr. Ed were a donkey, and computer generated, and sold used cars&#8230;</h2><p>Recently, together with my partners at BluFire Studios, I had the opportunity to work on a series of commercials for display before films in movie theaters as well as eventual TV broadcast.  The idea was to create a true &#8220;jackass&#8221; of a used car salesman- in this case quite literally, since he&#8217;s a humanized donkey.</p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Customer Service" onclick="window.open('http://www.youtube.com/v/U4u_u1QRqS4?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/U4u_u1QRqS4?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/D_Service_1.jpg" alt="Customer Service" width="432" height="243" /></a></strong><p class="wp-caption-text">Really poor customer service... Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Donkey at work" onclick="window.open('http://www.youtube.com/v/TD2nTB0Q7m8?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/TD2nTB0Q7m8?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/PhoneCall_Tk23.jpg" alt="Donkey at work" width="432" height="243" /></a></strong><p class="wp-caption-text">Donkey at work- Click to play</p></div><p>The project was a very fun challenge.  Our project manager, Ammon Jones, did a fantastic job of planning the shoot and managing the schedule and assets.  I handled the matchmoving or  tracking (as needed for the shot), rotoscoping, and compositing.  I also took care of 3D translation and export, since the donkey was created by Mikhail Merkurieff in Maya and shaded, lit, and rendered by Matt Hoffman in Cinema4D.</p><p>For tracking, I used SynthEyes whenever there was sufficient movement to allow for a solid object matchmove.  I tracked based on points around the collar, since that&#8217;s where we were worried about the mesh matching properly.  In most shots, however, there was too little information to reliably use or even need a 3D matchmove, so instead I chose to work more quickly by stabilizing the shot in Monet.  Mikhail could then animate to stable footage and I would then reapply the tracking information to the final render while setting up the composite.  It worked perfectly, and saved us a ton of time.</p><p>I&#8217;ve only included two shots as samples of three commercials with 11 total shots.</p> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/07/cg-donkey-head-replacement/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8220;The Guardian&#8221; VFX Supervision</title><link>http://rfanimationllc.com/wordpress/2009/07/the-guardian-vfx-supervision/</link> <comments>http://rfanimationllc.com/wordpress/2009/07/the-guardian-vfx-supervision/#comments</comments> <pubDate>Tue, 14 Jul 2009 19:05:25 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Film Work]]></category> <category><![CDATA[-Other VFX Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[Guardian]]></category> <category><![CDATA[linkedin]]></category> <category><![CDATA[VFX]]></category> <category><![CDATA[VFX Supervision]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=342</guid> <description><![CDATA[VFX Supervision on 100+ action shots in a total of 160 hours.]]></description> <content:encoded><![CDATA[<p>This was a fantastically fun project- the opening six and a half minutes of an upcoming John Lyde feature film, completed as a technical proof-of-concept.  I had the opportunity to serve as the lead artist and VFX supervisor for BluFire Studios on the project, which was a great challenge, especially since it incorporated over a hundred shots- and the entire project was finished in 160 working hours.  That meant getting multiple shots done every available day, all while still maintaining the style and quality we were seeking to demonstrate!</p><p>The point of the demo was to showcase speed, style, and quality.  Besides completing VFX work in 160 total creative work hours, the entire short was shot in a single day (with a few wire shots done the next morning) on a small  greenscreen stage.  There are absolutely no sets, locations, or stock footage in the entire short: everything is faked.</p><p>The skydiving sequence was by far the most time consuming, since every shot is a unique setup.  I created the environment in Maya using camera projections from still photos onto basic geometry, then added fluid clouds.  The footage was matchmoved in SynthEyes, which served as the basis for larger camera moves inside of Maya.</p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Preparing to jump" onclick="window.open('http://www.youtube.com/v/Hvu14Bq6Eco?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/Hvu14Bq6Eco?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A006_C017_03235V.jpg" alt="Preparing to jump" width="432" height="243" /></a></strong><p class="wp-caption-text">Preparing to jump- Environment from photographs taken at an air museum- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Skydiving" onclick="window.open('http://www.youtube.com/v/YtBujPm8Mzw?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/YtBujPm8Mzw?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A006_C027_0323FB.jpg" alt="Skydiving" width="432" height="243" /></a></strong><p class="wp-caption-text">Skydiving- Fully CG environment- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Skydiving through clouds" onclick="window.open('http://www.youtube.com/v/fe1JNLY4WXI?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/fe1JNLY4WXI?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A006_C023_0323KP.jpg" alt="Skydiving through clouds" width="432" height="243" /></a></strong><p class="wp-caption-text">Skydiving- Maya fluid clouds- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Skydiving past mountains" onclick="window.open('http://www.youtube.com/v/o_XPEI37EX8?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/o_XPEI37EX8?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A006_C031_0323G4.jpg" alt="Skydiving past mountains" width="432" height="243" /></a></strong><p class="wp-caption-text">Skydiving- Fully CG Environment- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Gliding past mountains" onclick="window.open('http://www.youtube.com/v/EUXnDnAhq0g?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/EUXnDnAhq0g?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A006_C037_03231S.jpg" alt="Gliding past mountains" width="432" height="243" /></a></strong><p class="wp-caption-text">Gliding past CG mountains- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Gliding past mountains" onclick="window.open('http://www.youtube.com/v/ZW-ej0WD_Ho?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/ZW-ej0WD_Ho?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A006_C038_0323Q0.jpg" alt="Gliding past mountains" width="432" height="243" /></a></strong><p class="wp-caption-text">Gliding past CG mountains- Click to play</p></div><p>The fight scene and dialogue portion of the film moved much more quickly.  Once a few shots were done, I was able to use them as a template for the subsequent shots.  I just needed to do a unique key for each shot, usually in Primatte, position the matte paintings properly, and adjust blurs, levels, etc. as needed.  These shots were done at a rate of about twelve a day, on average.</p><p>In the final stage of the project I applied a stylized color correction to each of the shots.   The skydiving shots were designed to be very warm and saturated, while the challenge in the nighttime sequence was to keep some skin tones in the footage.</p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Matte graveyard" onclick="window.open('http://www.youtube.com/v/62tjcVb1vAw?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/62tjcVb1vAw?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A001_C046_0321H2.jpg" alt="Matte graveyard" width="432" height="243" /></a></strong><p class="wp-caption-text">Matte Painting Graveyard- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Stitched ground" onclick="window.open('http://www.youtube.com/v/llJqwbzmvGY?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/llJqwbzmvGY?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A001_C035_03215N.jpg" alt="Stitched ground" width="432" height="243" /></a></strong><p class="wp-caption-text">Stitched ground from stills- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Ground interaction" onclick="window.open('http://www.youtube.com/v/2PUBMSk6YlQ?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/2PUBMSk6YlQ?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A001_C077_032161.jpg" alt="Ground interaction" width="432" height="243" /></a></strong><p class="wp-caption-text">More ground interaction- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Slow motion" onclick="window.open('http://www.youtube.com/v/pmoqjQARZ4I?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/pmoqjQARZ4I?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A001_C083_0321HM-v.jpg" alt="Slow motion" width="432" height="243" /></a></strong><p class="wp-caption-text">Slow motion- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Fight scene sample" onclick="window.open('http://www.youtube.com/v/M9GVdaNLDok?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/M9GVdaNLDok?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A001_C176_0322T3.jpg" alt="Fight scene sample" width="432" height="243" /></a></strong><p class="wp-caption-text">Fight scene sample- Click to play</p></div><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Final blow" onclick="window.open('http://www.youtube.com/v/vnHXQGGBU14?hl=en&#038;fs=1','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.youtube.com/v/vnHXQGGBU14?hl=en&#038;fs=1"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/donkey_and_guardian/my_jpegs/A001_C187_0322JW.jpg" alt="Final Blow" width="432" height="243" /></a></strong><p class="wp-caption-text">Final blow- Click to play</p></div><p>Overall, I&#8217;m very pleased with the finished result.  I think when people see the short they&#8217;ll enjoy the look and quality level- even if they don&#8217;t know that it was done so quickly and with such a small team!  It was a fun opportunity, and I look forward to working on the complete film.</p><p>The shots here are displayed with permission and thanks to the kindness of director John Lyde.  &#8216;The Guardian&#8217; is property of Guardian Films LLC.</p> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/07/the-guardian-vfx-supervision/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Television Work Overview</title><link>http://rfanimationllc.com/wordpress/2009/05/television-work-overview/</link> <comments>http://rfanimationllc.com/wordpress/2009/05/television-work-overview/#comments</comments> <pubDate>Sat, 30 May 2009 07:34:07 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Television Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[VFX]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=174</guid> <description><![CDATA[Samples of my work for television.]]></description> <content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 418px"><img title="Lifeless" src="http://rfanimationllc.com/wordpress/wp-content/uploads/2009/05/lifeless_crane.jpg" alt="Matchmoving and crowd enhancement for Lifeless" width="408" height="229" /><p class="wp-caption-text">Matchmoving and crowd enhancement for &quot;Lifeless&quot;</p></div><p style="text-align: left;">&nbsp;</p><p>A few years ago I had the opportunity to work on several episodes of ABC&#8217;s series &#8220;Pushing Daisies&#8221;. The project was intense, with tight deadlines and some ambitious effects. It was a real opportunity and a learning experience.<br /> I&#8217;ve also had work shown on the History Channel series &#8220;UFO Files&#8221;,  the Discovery Channel series &#8220;Future Weapons&#8221; and &#8220;Expedition: Great White&#8221;, and a privately funded independent series, &#8220;Lifeless&#8221;. I also recently helped the Navy complete a promotional piece for television detailing some of their efforts to use naval technology to help research shipwrecks.  The documentary ended up winning a 2009 Gold Screen “Award of Excellence” for government media.</p><p>Below you&#8217;ll find my current television filmography, with links to IMDB for the various projects, plus samples of some of the work that I am allowed to publicly share.</p><p><strong>Current Filmography </strong></p><p><a title="Expedition: Great White IMDB Profile Page" href="http://www.imdb.com/title/tt1596259/combined" target="_blank">Expedition: Great White</a></p><p>Discovery (2010)</p><p><a href="http://www.imdb.com/title/tt0925266/" target="_blank">&#8220;Pushing Daisies&#8221;</a></p><p>ABC (2007)</p><p>Episodes: Pie-lette, Dummy, The Fun in Funeral</p><p><a href="http://www.imdb.com/title/tt0433320/" target="_blank">&#8220;UFO Files&#8221;</a></p><p>History Channel (2004)</p><p>Episodes: Pilot Sightings, Red Alert, The Dragon Sea, UFOs of the &#8217;70s</p><p><a href="http://www.lifelesstheseries.com/" target="_blank">&#8220;Lifeless&#8221;</a></p><p>Independent (2007)</p><p>Episodes: 1, 2, and 3</p><p><a href="http://www.imdb.com/title/tt0810629/" target="_blank">&#8220;Future Weapons&#8221;</a></p><p>Discovery Channel (2007)</p><p>Episodes: Season 3.1 Opening Round, Season 3.3 Close Protection</p><p><a href="http://www.film.ri.gov/PartnershipRuns.html" target="_blank">&#8220;Partnership Runs Deep&#8221;</a></p><p>US Navy (2008)</p><p>Limited broadcasts</p><p>Single Episode</p> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/05/television-work-overview/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8220;Dragon Hunter&#8221; VFX Supervision</title><link>http://rfanimationllc.com/wordpress/2009/05/dragon-hunter-vfx-supervision/</link> <comments>http://rfanimationllc.com/wordpress/2009/05/dragon-hunter-vfx-supervision/#comments</comments> <pubDate>Sat, 30 May 2009 07:04:59 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Film Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[dragon]]></category> <category><![CDATA[Dragon Hunter]]></category> <category><![CDATA[VFX Supervision]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=160</guid> <description><![CDATA[Samples of my work on the independent film "Dragon Hunter".]]></description> <content:encoded><![CDATA[<p>Recently I had the opportunity to work as the VFX supervisor for a small, independent fantasy film called &#8220;Dragon Hunter&#8221;.  The project was ambitious, but operating within a very tight deadline.  It was a fantastic opportunity to test our pipeline on a large project, which even included numerous shots with a a full CG character (what good dragon film doesn&#8217;t?)   In the end, we completed a significant number of shots with a team of only three artists.  Below I&#8217;ve included some samples of the work that we were able to provide to the client.  I&#8217;ve also created a <a title="Burning Village Shot Breakdown" href="http://rfanimationllc.com/wordpress/2009/05/how-to-build-and-destroy-a-small-village-in-under-5-hours/" target="_blank">breakdown of one of the shots in the film</a>.</p><div class="wp-caption aligncenter" style="width: 475px"><img title="Dragon Hunter" src="http://rfanimationllc.com/wordpress/wp-content/uploads/2009/05/dragon_approach.jpg" alt="Dragon charge- See below for video links" width="465" height="262" /><p class="wp-caption-text">Dragon charge- See below for video links</p></div><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Roar" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%29.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%29.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%29.jpg" alt="Roar" width="75" height="75" /></a></strong><p class="wp-caption-text">Roar</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%29.mov" target="_blank">Dragon Hunter </a> &#8211; Roar<br /> VFX Supervision, 3D exports, render, composite.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Dragon Charge" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%294.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%294.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%294.jpg" alt="Dragon Charge" width="75" height="75" /></a></strong><p class="wp-caption-text">Dragon Charge</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%294.mov" target="_blank">Dragon Hunter </a> &#8211; Dragon charge<br /> VFX Supervision, 3D exports, render, composite.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Castle digital matte" onclick="window.open('http://www.rfanimationllc.com/assets/videos/79_01_v01_h264.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/videos/79_01_v01_h264.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/castle_icon.jpg" alt="Castle digital matte" width="75" height="75" /></a></strong><p class="wp-caption-text">Castle digital matte</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/videos/79_01_v01_h264.mov" target="_blank">Dragon Hunter </a><br /> - Castle digital matte<br /> Work in progress- shot not yet finalled<br /> Created and composited all elements<br /> Digital matte created in Photoshop, elements composited in AfterEffects.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Human Torch" onclick="window.open('http://www.rfanimationllc.com/assets/videos/117a-1-2%28A%29_v01_h264.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/videos/117a-1-2%28A%29_v01_h264.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/human_torch.jpg" alt="Human Torch" width="75" height="75" /></a></strong><p class="wp-caption-text">Human Torch</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/videos/117a-1-2%28A%29_v01_h264.mov" target="_blank">Dragon Hunter </a> &#8211; Human torch<br /> Work in progress- shot not yet finalled<br /> Tracking, compositing, and time remapping of flames.<br /> Cast light on actor and environment created in AfterEffects.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Clouded Eyes" onclick="window.open('http://www.rfanimationllc.com/assets/videos/33c-1%28A%29_v01_h264.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/videos/33c-1%28A%29_v01_h264.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/eyes_icon.jpg" alt="Clouded Eyes" width="75" height="75" /></a></strong><p class="wp-caption-text">Clouded Eyes</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/videos/33c-1%28A%29_v01_h264.mov" target="_blank">Dragon Hunter </a><br /> - Clouded eyes<br /> Work in progress- shot not yet finalled<br /> Planar tracking of eyes and pupils in Mocha.<br /> Effect and compositing in AfterEffects.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Valley Day-for-Night" onclick="window.open('http://www.rfanimationllc.com/assets/videos/valley_plate_splitscreen_h264.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/videos/valley_plate_splitscreen_h264.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/videos/valley_plate.jpg" alt="Valley Day-for-Night" width="75" height="75" /></a></strong><p class="wp-caption-text">Valley Day-for-Night</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/videos/valley_plate_splitscreen_h264.mov" target="_blank">Dragon Hunter </a> &#8211; Valley day-for-night<br /> Work in progress- shot not yet finalled<br /> Color correction  and compositing in AfterEffects.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Dragon Stomp" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/131dd_1-3%28a%29.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/131c_1-2%28a%291_widearrows.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/131dd_1-3%28a%29.jpg" alt="Dragon Stomp" width="75" height="75" /></a></strong><p class="wp-caption-text">Dragon Stomp</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/131dd_1-3%28a%29.mov" target="_blank">Dragon Hunter </a> &#8211; Stomp<br /> VFX Supervision, 3D exports, render, composite.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Flaming Breath" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/131-q-mnm%28A%291.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/131-q-mnm%28A%291.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28A%291.jpg" alt="Flaming Breath" width="75" height="75" /></a></strong><p class="wp-caption-text">Flaming Breath</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/131-q-mnm%28A%291.mov" target="_blank">Dragon Hunter </a> &#8211; Fire breath<br /> VFX Supervision, 3D exports, render, composite.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Victory" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/134a-1-3%28A%29.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/134a-1-3%28A%29.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/134a-1-3%28A%29.jpg" alt="Victory" width="75" height="75" /></a></strong><p class="wp-caption-text">Victory</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/134a-1-3%28A%29.mov" target="_blank">Dragon Hunter </a> &#8211; Victory<br /> VFX Supervision, 3D exports,matchmoving.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Sunset" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/139a-1-3%28A%29.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/139a-1-3%28A%29.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/139a-1-3%28A%29.jpg" alt="Sunset" width="75" height="75" /></a></strong><p class="wp-caption-text">Sunset</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/139a-1-3%28A%29.mov" target="_blank">Dragon Hunter </a> &#8211; Sunset<br /> VFX Supervision, 3D exports, render, composite.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><p style="text-align: center;"><div class="wp-caption aligncenter" style="width: 85px"><strong><a title="Air Attack" onclick="window.open('http://www.rfanimationllc.com/assets/dragon_hunter/40e-1-3%28A%29.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/dragon_hunter/40e-1-3%28A%29.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/dragon_hunter/40e-1-3%28A%29.jpg" alt="Air Attack" width="75" height="75" /></a></strong><p class="wp-caption-text">Air Attack</p></div><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/dragon_hunter/40e-1-3%28A%29.mov" target="_blank">Dragon Hunter </a> &#8211; Air attack<br /> VFX Supervision, 3D exports, render, composite.<br /> Work for Dragonhunter LLC  by RF Animation LLC.  Displayed here by permission of director Steve Shimek and Dragonhunter LLC.</p><ul style="padding-left: 180px;"><p style="padding-left: 180px;"></p></ul> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/05/dragon-hunter-vfx-supervision/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://www.rfanimationllc.com/assets/videos/79_01_v01_h264.mov" length="9975868" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/videos/117a-1-2%28A%29_v01_h264.mov" length="17899776" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/videos/33c-1%28A%29_v01_h264.mov" length="8488212" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/videos/valley_plate_splitscreen_h264.mov" length="12811999" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/131c_1-2%28a%291_widearrows.mov" length="2118424" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/131dd_1-3%28a%29.mov" length="2519980" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%29.mov" length="1671921" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/131-q-mnm%28A%291.mov" length="2092957" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/131q_mnm%28a%294.mov" length="2085874" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/134a-1-3%28A%29.mov" length="2781976" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/139a-1-3%28A%29.mov" length="2000828" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/40e-1-3%28A%29.mov" length="1332566" type="video/quicktime" /> </item> <item><title>Film Work Overview</title><link>http://rfanimationllc.com/wordpress/2009/05/film-work/</link> <comments>http://rfanimationllc.com/wordpress/2009/05/film-work/#comments</comments> <pubDate>Wed, 20 May 2009 05:44:16 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[-Film Work]]></category> <category><![CDATA[VFX Work]]></category> <category><![CDATA[VFX]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=75</guid> <description><![CDATA[Samples of my film work.]]></description> <content:encoded><![CDATA[<p>I&#8217;ve currently worked on over twenty films. My feature film work includes &#8220;Forever Strong&#8221;, &#8220;The Game Plan&#8221; (a Disney film starring the Rock), &#8220;Age of the Dragons&#8221; (starring Danny Glover), and &#8220;Lovewrecked&#8221; (an ABC Family Original Movie starring Amanda Bynes).</p><p>Other films include &#8220;Red Riding Hood&#8221; from &#8220;Grease&#8221; and &#8220;Blue Lagoon&#8221; director  Randall Kleiser (a technical demo film that was some of the first film work with the Viper digital camera), &#8220;Passage to Zarahemla&#8221; from author Chris Heimerdinger,  and the LDS Church film &#8220;Joseph Smith: Prophet of the Restoration&#8221;.  I also worked on a Michael Landon Jr. film, &#8220;The Redemption of Sarah Cain&#8221;.</p><p>Due to copyright concerns, some of my work from these films may not be currently visible on my demo reel.  Also, it ought to be noted that a few of the earlier films listed here were through my previous  employer, Sandman Studios.</p><p style="text-align: right;"><strong> </strong></p><p style="text-align: center;"><strong><img class="thumbnail aligncenter" src="http://rfanimationllc.com/wordpress/wp-content/uploads/2009/05/car_crash.jpg" alt="Forever Strong' Crash Sequence" width="432" height="243" /></strong></p><p style="text-align: center;"><strong>Current Filmography</strong></p><p style="text-align: center;"><a title="Paladin IMDB Profile Page" href="http://www.imdb.com/title/tt1734582/combined" target="_blank">Paladin</a> (2011)</p><p style="text-align: center;">Joseph Smith and the Golden Plates (2011)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt1594917/" target="_self">Age of the Dragons</a> (2010)</p><p style="text-align: center;"><a title="Orc! IMDB Profile Page" href="http://www.imdb.com/title/tt1524134/combined" target="_blank">Orcs!</a> (2010)</p><p style="text-align: center;"><a title="Snow Beast IMDB Profile Page" href="http://www.imdb.com/title/tt1623765/combined" target="_blank">Snow Beast</a> (2010)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt1594917/" target="_self">A Root Beer Christmas</a> (2010)</p><p style="text-align: center;"><a title="The Maze IMDB Profile Page" href="http://www.imdb.com/title/tt1596259/combined" target="_blank">The Maze</a> (2010)</p><p style="text-align: center;"><a title="You're So Cupid!- IMDB" href="http://www.imdb.com/title/tt1464606/" target="_blank">You&#8217;re So Cupid!</a> (2010)</p><p style="text-align: center;"><a title="Christmas Angel- IMDB" href="http://www.imdb.com/title/tt1369647/" target="_blank">Christmas Angel</a> (2010)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt1239357/" target="_blank">Father in Israel</a> (2009)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt1290472/" target="_blank">Dragon Hunter</a> (2009)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt1230126/" target="_blank">Minor Details </a>(2009)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt1029285/" target="_blank">Errand of Angels</a> (2008)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0840322/" target="_blank">Forever Strong</a> (2008)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0492956/" target="_blank">The Game Plan</a> (2007)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0918557/" target="_blank">Saving Sarah Cain</a> (2007)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0479974/" target="_blank">Passage to Zarahemla</a> (2007)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0485956/" target="_blank">Outlaw Trail</a> (2006)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0431170/" target="_blank">Joseph Smith: Prophet of the Restoration</a> (2005)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0409011/" target="_blank">Lovewrecked</a> (2005)</p><p style="text-align: center;"><a href="http://www.imdb.com/title/tt0385988/" target="_blank">Red Riding Hood</a> (2004)</p><p style="text-align: right;">&nbsp;</p><p style="text-align: left;">&nbsp;</p><p style="text-align: right;">&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/05/film-work/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>How to Build and Destroy a Small Village in Under 5 Hours</title><link>http://rfanimationllc.com/wordpress/2009/05/how-to-build-and-destroy-a-small-village-in-under-5-hours/</link> <comments>http://rfanimationllc.com/wordpress/2009/05/how-to-build-and-destroy-a-small-village-in-under-5-hours/#comments</comments> <pubDate>Wed, 20 May 2009 05:39:57 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Shot Breakdowns]]></category> <category><![CDATA[breakdown]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=69</guid> <description><![CDATA[Camera projections help create a realistic village environment ready to be torched by a rampaging dragon in less than a single day.]]></description> <content:encoded><![CDATA[<div id="Layer1"><p align="left">&#8220;<strong>Dragon Hunter</strong>&#8221; is the working title of an independent fantasy film I&#8217;m currently visual effects supervising. Unsurprisingly (for a dragon movie), the film called for a small village to be destroyed. Unfortunately, there is a shocking lack of small, medieval European hamlets in the Utah area that the production could afford to destroy. The decision was made to make one up entirely from scratch.</p><p align="center"><a href="http://www.rfanimationllc.com/assets/images/breakdowns/background.jpg" target="_blank"><img src="http://www.rfanimationllc.com/assets/images/breakdowns/background.jpg" border="0" alt="" width="286" height="160" /></a></p><p align="left">The first element in the comp is a background that the perspective of the 3D elements will be matched to. I created this quickly in Photoshop by stitching together a bunch of photos to create a destroyed looking field that I liked. This doesn&#8217;t have to perfect, there&#8217;s a lot that can be done in AfterEffects to fix it up. Also note that I didn&#8217;t spend any time fixing the blending problems at the treetops except in the center- the rest will be covered by buildings.</p><p align="center"><a href="http://www.rfanimationllc.com/assets/images/breakdowns/maya_village.jpg" target="_blank"><img src="http://www.rfanimationllc.com/assets/images/breakdowns/maya_village.jpg" border="0" alt="" width="282" height="159" /></a></p><p>Next is the village itself. The emphasis here is on speed- The textures are largely projected onto very simple surfaces, and the 3D orientation of the scene is just done by eye. There&#8217;s no point in worrying about being totally accurate- it just needs to seem right. Anything that&#8217;s not seen from the camera doesn&#8217;t exist in the model, and I&#8217;m also re-using these models in another shot.</p><p>I lit this with an HDRI, an ambient light, and a directional light. Normal maps were generated quickly in CrazyBump to add detail. It was rendered at full-res with Final Gather- but only one frame.</p><p align="center"><a href="http://www.rfanimationllc.com/assets/images/breakdowns/ambient_o.jpg" target="_blank"><img src="http://www.rfanimationllc.com/assets/images/breakdowns/ambient_o.jpg" border="0" alt="" width="282" height="158" /></a></p><p align="left">An ambient occlusion pass adds contact shadows and a feeling of dirt to the models. Again, I only rendered one frame.</p><p align="center"><a href="http://www.rfanimationllc.com/assets/images/breakdowns/flame_lights.jpg" target="_blank"><img src="http://www.rfanimationllc.com/assets/images/breakdowns/flame_lights.jpg" border="0" alt="" width="286" height="160" /></a></p><p align="left">Now to start adding some life to the shot. This flame lighting is a simple group of point lights. Flicker was generated quickly by setting a base intensity level that seemed right for each light, then writing an expression to add a small random value to it on each frame. The scene was re-shaded with a neutral lambert with no specular. The only light source was the flame point lights; falloff was set so that wherever the flames didn&#8217;t reach was just straight black. Normal maps were left attached to catch detail. I projected a CrazyBump normal map from the background image onto the ground plane to allow the light to appear to follow the surface of the ground. This is the only 3D element that gets the full 200+ frames rendered, but it only needed to get rendered at half-res. This saved a lot of time.</p><p>On to the composite! In AfterEffects I combined all of the above elements, and created an Adjustment Layer that used a Curves and a Hue/Saturation effect to quickly day-for-night the shot. I also did a little quick matting to soften some of the edges where buildings contact the ground.</p><p>To save time I let Maya continue to render the flame lighting on one machine while I used a single sample frame to set up how I wanted to use it in the composite. I ended up with a combination of three instances of the same flame lighting render being added in: one for some of the shadows, and masked areas of Lighten and Add transfer modes for the cast light. By the time I finished, the renders were complete- no waiting! Once I had the general village composited and lit in a way that I liked, it was time to add the flames and smoke.</p><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/images/breakdowns/smoke_plumes.jpg" target="_blank"><img src="http://www.rfanimationllc.com/assets/images/breakdowns/smoke_plumes.jpg" border="0" alt="" width="217" height="122" /></a></p><p style="text-align: center;"><a href="http://www.rfanimationllc.com/assets/images/breakdowns/flames.jpg" target="_blank"><img src="http://www.rfanimationllc.com/assets/images/breakdowns/flames.jpg" border="0" alt="" width="216" height="122" /></a></p><p align="left">The smoke was a series of stock elements time remapped to my liking and then multiplied over the comp. Nothing fancy here, but it works, and it&#8217;s fast. These elements are all standard def, but in the full-res render it&#8217;s unlikely anyone will ever notice anything amiss.</p><p align="left">Finally, some HD stock footage flames I purchased a while ago. Just mask them out, time remap as necessary, and set them to Add transfer mode. The village is burninated!</p><p>I precomped my village layout and added a series of Adjustment Layers over it to add a little more real-world imperfection to the shot. I used AfterEffects&#8217; built-in Wiggler to get some camera shake, then added some vignetting and some blurring on the edges of the frame (as if it were being filmed with a cheap lens). A little lens distortion, some film grain (matched to an earlier night shot for consistency), and a Reduce Interlacing effect to soften it a bit.</p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="A final frame from the work in progress" onclick="window.open('http://www.rfanimationllc.com/assets/videos/16_01_v01_h264.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/videos/16_01_v01_h264.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/images/breakdowns/final.jpg" alt="A final frame from the work in progress" width="432" height="243" /></a></strong><p class="wp-caption-text">A final frame from the work in progress- Click to Play</p></div><h2 style="text-align: left;"><strong>Total working time from start to finish: about 4 1/2 hours</strong>.</h2><p>Of course, as I mentioned earlier, this shot is still a work in progress. There&#8217;s still some key elements missing- like, for example, a dragon (<a href="http://www.rfanimationllc.com/assets/dragon_hunter/16_01_w_dragon.mov" target="_blank">click here to see the final shot with the dragon added</a>). Also, given time I intend to have the upper church facade collapse. I&#8217;d like to add some general debris in the central area, and those church windows need to be masked out to allow flames to be seen inside the building. There&#8217;s a lot of possibilities still to add, but the shot can hold up to a quick viewing now and can be finished to perfection later.</p><p>To request a bid for your project or for any questions please use my <a title="RF Animation LLC Contact Form" href="http://rfanimationllc.com/wordpress/contact-form/" target="_self">contact form</a>.</p><p align="center"><strong>Footage used by permission of director Steve Shimek and Dragonhunter LLC</strong></p></div> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/05/how-to-build-and-destroy-a-small-village-in-under-5-hours/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://www.rfanimationllc.com/assets/videos/16_01_v01_h264.mov" length="6599683" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/dragon_hunter/16_01_w_dragon.mov" length="3235688" type="video/quicktime" /> </item> <item><title>&#8220;By the Dawn&#8217;s Early Light&#8221;</title><link>http://rfanimationllc.com/wordpress/2009/05/by-the-dawns-early-light/</link> <comments>http://rfanimationllc.com/wordpress/2009/05/by-the-dawns-early-light/#comments</comments> <pubDate>Wed, 20 May 2009 05:34:17 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Shot Breakdowns]]></category> <category><![CDATA[brea]]></category> <category><![CDATA[breakdown]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=65</guid> <description><![CDATA[Three British warships bombard Fort McHenry in this composite created for the Smithsonian.  I breakdown how it was completed.]]></description> <content:encoded><![CDATA[<div id="Layer1"><strong>SynthEyes</strong></div><div><strong><br /> </strong></div><div id="Layer1"><p align="left">Upon approaching this shot, the first thing that obviously needed to be done was to matchmove the shot and get a useable 3D camera for placement of the fort, ships, explosion, etc. The matchmove is somewhat complex due to the sea being unuseable for tracking because of it&#8217;s independent motion. Ultimately, SynthEyes made the track surprisingly quick. There&#8217;s a slight wobble that I corrected in Nuke. I should note that the original footage is the &#8220;Friendship&#8221; at sail in Rhode Island; shot by David Bellino and Second Wind Films.</p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="Syntheyes track" onclick="window.open('http://www.rfanimationllc.com/assets/mchenry_web/mchenry_syntheyes.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/mchenry_web/mchenry_syntheyes.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/mchenry_web/mchenry_splitscreen/mchenry_syntheyes.jpg" alt="Syntheyes track" width="75" height="75" /></a></strong><p class="wp-caption-text">Syntheyes track- Click to play</p></div><h3>Maya</h3><p align="left">The next main element that was necessary for the final shot is the two CG ships that make this a British fleet at war rather than simply a historical vessel out for a sail. Because the final image would be so dark I chose to only render two passes- a beauty pass and an ambient occlusion pass. The lighting was simply two directional lights and an ambient light, set up to match the foreground ship. The shot was rendered in Mental Ray with final gather, using a small <a href="http://www.uberware.net/" target="_blank">Smedge</a> render farm. In order to save time, the rear ship did not use ambient occlusion or final gather, and was rendered at 75% scale.</p><div class="wp-caption aligncenter" style="width: 346px"><a href="http://www.rfanimationllc.com/assets/mchenry_web/maya_mchenry_ship.jpg" target="_blank"><img style="border: 0pt none;" title="The lead CG ship in Maya" src="http://www.rfanimationllc.com/assets/mchenry_web/maya_mchenry_ship.jpg" border="0" alt="" width="336" height="261" /></a><p class="wp-caption-text">The lead CG ship in Maya- Click to Enlarge</p></div><p align="center"><strong><br /> </strong></p><div class="wp-caption aligncenter" style="width: 356px"><a href="http://www.rfanimationllc.com/assets/mchenry_web/ship01_beauty.jpg" target="_blank"><img style="border: 0pt none;" title="A sample beauty render" src="http://www.rfanimationllc.com/assets/mchenry_web/ship01_beauty.jpg" border="0" alt="" width="346" height="194" /></a><p class="wp-caption-text">A sample beauty render- Click to Enlarge</p></div><p align="center"><strong><br /> </strong></p><div class="wp-caption aligncenter" style="width: 358px"><a href="http://www.rfanimationllc.com/assets/mchenry_web/ship01_ao.jpg" target="_blank"><img style="border: 0pt none;" title="A sample ambient occlusion render" src="http://www.rfanimationllc.com/assets/mchenry_web/ship01_ao.jpg" border="0" alt="" width="348" height="195" /></a><p class="wp-caption-text">A sample ambient occlusion render- Click to Enlarge</p></div><h3>Cinema4D</h3></p><p align="left">Another necessary element for any &#8220;Star-Spangled Banner&#8221; shot is the US flag. I located an image of the actual flag that flew over Fort McHenry during the attack and created an alpha for it&#8217;s tears and rips in Photoshop. I then used Cinema4D&#8217;s unbelievably fast and simple cloth system to render it flapping dynamicaly in the wind. I probably went overboard with the flapping, but Cinema4D is real-time and so simple that it&#8217;s actually fun generating dynamic elements like this.</p><div class="wp-caption aligncenter" style="width: 361px"><a href="http://www.rfanimationllc.com/assets/mchenry_web/cinema4d_mchnery_flag.jpg" target="_blank"><img style="border: 0pt none;" title="The cloth flag being simulated in Cinema4D" src="http://www.rfanimationllc.com/assets/mchenry_web/cinema4d_mchnery_flag.jpg" border="0" alt="" width="351" height="214" /></a><p class="wp-caption-text">The cloth flag being simulated in Cinema4D- Click to Enlarge</p></div><p align="center"><strong><br /> </strong></p><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="The flag element as used in the shot" onclick="window.open('http://www.rfanimationllc.com/assets/mchenry_web/flag.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/mchenry_web/flag.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/mchenry_web/flag.jpg" alt="The flag element as used in the shot" width="75" height="75" /></a></strong><p class="wp-caption-text">The flag element as used in the shot- Click to Play</p></div><h3><strong>Nuke</strong></h3></p><p align="left">The next stop was Nuke to composite the elements together. I imported the SynthEyes camera and used it to position my Fort McHenry matte in the proper location in the harbor. The smoke, explosions, and dust were stock footage either luma keyed in Nuke or blue-screened with Primatte, and available commercially from <a href="http://www.finalight.com/-/index.html" target="_blank">Final Light</a> and <a href="http://www.detonationfilms.com/Stock_Directory.html" target="_blank">Detonation Films</a>. (I&#8217;ve learned that, while I can certainly generate nice explosions, dust, and smoke in Maya or Particular, it&#8217;s almost certainly wiser and cheaper to use the real thing- or a professional&#8217;s imitation of the real thing! I&#8217;ve since bought a lot of footage from these two sources.) The stock effects elements were composited in 3D using the SynthEyes camera. I generated a mask for the ship to place it over top of the 3D elements by using a combination of luma keys and roto. I extracted the bow wave from the real ship using the same technique, then placed it over the Maya ship. The final image was color corrected for morning and some Nuke &#8220;godrays&#8221; were added over the top.</p><div class="wp-caption aligncenter" style="width: 381px"><a href="http://www.rfanimationllc.com/assets/mchenry_web/nuke_mchenry.jpg" target="_blank"><img style="border: 0pt none;" title="The Nuke composite for this shot" src="http://www.rfanimationllc.com/assets/mchenry_web/nuke_mchenry.jpg" border="0" alt="" width="371" height="226" /></a><p class="wp-caption-text">The Nuke composite for this shot- Click to Enlarge</p></div><h3><strong>AfterEffects</strong></h3><p align="left">The final stop was AfterEffects. In AfterEffects I added the cannonball impact and splash as an afterthought (it could certainly have easily been done in Nuke- I just decided it needed something extra and did it quickly in AfterEffects rather than re-rendering from Nuke.) The main splash itself is another stock effect from Detonation Films. The water droplets on the lens are a simple mask driving some Levels, and emboss, and an adjustment layer that distorts the background image. The camera shake was created using the Wiggler. I also added in the audio in AfterEffects to really make the shot come alive.</p><div class="wp-caption aligncenter" style="width: 384px"><a href="http://www.rfanimationllc.com/assets/mchenry_web/droplets_mask.jpg" target="_blank"><img style="border: 0pt none;" title="Water droplets" src="http://www.rfanimationllc.com/assets/mchenry_web/droplets_mask.jpg" border="0" alt="" width="374" height="210" /></a><p class="wp-caption-text">The mask that drives the water droplets- Click to Enlage</p></div><h3><strong></strong><strong>Conclusion</strong></h3><p align="center"><div class="wp-caption aligncenter" style="width: 442px"><strong><a title="The final shot" onclick="window.open('http://www.rfanimationllc.com/assets/mchenry_web/mchenry_splitscreen_trimmed.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/mchenry_web/mchenry_splitscreen_trimmed.mov"><img class="thumbnail" src="http://rfanimationllc.com/wordpress/wp-content/uploads/2009/05/mchenry_splitscreen-poster.jpg" alt="The final shot" width="438" height="246" /></a></strong><p class="wp-caption-text">The final shot- Click to Play</p></div><p align="left"><p align="left">While there&#8217;s nothing revolutionary here, I think the final shot came out fairly well and is fun to watch. There&#8217;s not a lot of breakdowns like this on the web, so while I didn&#8217;t make a tutorial out of it I hope it&#8217;s interesting to see what went into the shot, including a look at my Nuke script. It was a really fun shot to work on, and I hope you&#8217;ve enjoyed watching it as much as I do!</p><p>To request a bid for your project or for any questions please use my <a href="http://rfanimationllc.com/wordpress/contact-form/" target="_self">contact form</a>.</div> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/05/by-the-dawns-early-light/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://www.rfanimationllc.com/assets/mchenry_web/mchenry_syntheyes.mov" length="2332986" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/mchenry_web/flag.mov" length="3299860" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/mchenry_web/mchenry_splitscreen_trimmed.mov" length="5739246" type="video/quicktime" /> </item> <item><title>The Making of a Pigman</title><link>http://rfanimationllc.com/wordpress/2009/05/the-making-of-a-pigman/</link> <comments>http://rfanimationllc.com/wordpress/2009/05/the-making-of-a-pigman/#comments</comments> <pubDate>Wed, 20 May 2009 05:19:14 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Shot Breakdowns]]></category> <category><![CDATA[breakdown]]></category> <category><![CDATA[face replacement]]></category><guid isPermaLink="false">http://rfanimationllc.com/wordpress/?p=61</guid> <description><![CDATA[Breakdown of a complete CG face replacement.]]></description> <content:encoded><![CDATA[<h3 style="text-align: left;"><strong>Intro<br /> </strong></h3><p align="center"><p align="left">Today&#8217;s shot breakdown is a complete CG face replacement, similar to the technique used for the &#8220;Two Face&#8221; character in &#8220;The Dark Knight&#8221;, except it took one day and $0. And it&#8217;s infinitely simpler and less impressive- but, hey, $0! Hard to beat that.</p><p align="left">The footage is courtesy of <a href="http://www.fxphd.com/" target="_blank">FXPhD</a>, which is a fantastic resource.</p><p align="left"><h3><strong>MoCap in PFTrack</strong></h3><div class="wp-caption aligncenter" style="width: 369px"><strong><a title="Camera 1 of 2 as matchmoved in PFTrack" onclick="window.open('http://www.rfanimationllc.com/assets/pigman_splitscreen/camera1_matchmove/camera1_matchmove.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/pigman_splitscreen/camera1_matchmove/camera1_matchmove.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/pigman_splitscreen/camera1_matchmove/camera1_matchmove-poster.jpg" alt="Camera 1 of 2 as matchmoved in PFTrack" width="359" height="202" /></a></strong><p class="wp-caption-text">Camera 1 of 2 as matchmoved in PFTrack - Click to play</p></div><p align="left">The first stop for this shot was PFTrack to capture the motion of the tracking dots on the actor&#8217;s face. The footage was filmed on two HD cameras; the image above is from the left camera. The right camera was timed to match the footage from the left camera. When the facial dots are tracked and identified in both cameras it allows the matchmoving software to &#8220;triangulate&#8221; (although with only two points in this example- so what&#8217;s a two sided triangle?) the location of the dots in 3D space and follow them as the movie. These cameras are called &#8220;witness&#8221; cameras, a moving main camera could also have been used, although in this case it wasn&#8217;t provided.</p><p align="left">A lot of the dots here are useless because the cameras&#8217; placements don&#8217;t allow for them to be seen by both cameras at the same time. For production purposes I would really recommend 3 to 4 cameras to ensure 2 cameras on each dot at all times. I&#8217;d also have liked more dots around the lips to better capture their motion as he delivers his dialogue. I got good results for the center dots, which is perfect since I was only really interested in modifying that portion of his face.</p><p align="left"><h3>Geometry Placement in Maya</h3><div class="wp-caption aligncenter" style="width: 428px"><strong><a title="Base geometry in Maya- pre nose addition" onclick="window.open('http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_geos/maya_geos.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_geos/maya_geos.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_geos/maya_geos-poster.jpg" alt="Base geometry in Maya- pre nose addition" width="418" height="235" /></a></strong><p class="wp-caption-text">Base geometry in Maya- Click to Play</p></div><p align="center"><p align="left"><p align="left">I exported the resulting camera and point locations to Maya as a .MA file. In Maya I constructed quick geometry that combined the tracking points into a single mesh, then removed the nose for the purposes of my shot. I rigged my mesh so that the motion of the tracking locators exported by PFTrack were controlling the motion of the geometry. This could be done through bones and skinning or a series of constraints and deformers.</p><p align="left">I then added geometry for my Pigman&#8217;s nostrils into the mesh. I projected the UV&#8217;s from the camera in order to make texture generation simpler in Photoshop. I also exported the UV&#8217;s themselves to help choose where to fade out my painting.</p><p align="left"><p align="left"><p align="left"><p align="left"><p align="center"><h3>Texture creation in Photoshop</h3><div class="wp-caption alignright" style="width: 368px"><a href="http://www.rfanimationllc.com/assets/pigman_splitscreen/pigman_photoshop.jpg" target="_blank"><img style="border: 0pt none;" title="Skin texture as generated in Photoshop" src="http://www.rfanimationllc.com/assets/pigman_splitscreen/pigman_photoshop.jpg" border="0" alt="Pigman Photoshop Texture" width="358" height="200" /></a><p class="wp-caption-text">Skin texture as generated in Photoshop - Click to enlarge.</p></div><p align="center"><strong></strong></p><p align="left">In Photoshop I used a combination of the clone tool and various brushes to paint out the nose and try to match as close as possible the lighting and skin tones of the original frame. I also removed the eyebrows in the same fashion.</p><p align="left">Next I started adding in wrinkles and skin texture, largely by multiplying in and deforming photographs of elephant skin.</p><p align="left">The final step was to create and alpha, which I did by consulting the UVs I had exported from Maya (to make sure my texture faded softly before leaving the geometry boundaries).</p><p align="left">The final image was exported from Photoshop as a TIF with an alpha channel and reimported as a texture into Maya.</p><div class="wp-caption aligncenter" style="width: 367px"><strong><a title="The texture with alpha mapped onto geometry" onclick="window.open('http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_mask/maya_mask.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_mask/maya_mask.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_mask/maya_mask-poster.jpg" alt="The texture with alpha mapped onto geometry" width="357" height="227" /></a></strong><p class="wp-caption-text">The texture with alpha mapped onto geometry - Click to play</p></div><p align="center"><span class="style1"><br /> </span></p><p align="left">The shader in Maya was really simple- since I wasn&#8217;t lighting the model, but simply reusing the lighting from the texture, I simply created a light in Maya and set it&#8217;s intensity to zero. This override&#8217;s Maya&#8217;s default lights, which are generally on if there are no user created lights in the scene. Then I attached the image to the shader with three connections- transparency (to bring in our alpha channel), and incandescence and ambient color. These last two allowed the object to render at exactly the original brightness. I&#8217;m sure there&#8217;s a slicker way to do this, but this was is so easy I&#8217;ve never bothered to research a more proper technique. I&#8217;m all about cheats and workarounds.</p><p align="left">I also rendered an ambient occlusion pass to capture the nostrils (honestly, the nostrils were kind of an afterthought that was tacked on at the very end).</p><p align="center"><h3><strong>AfterEffects</strong></h3><p><strong><br /> </strong></p><div class="wp-caption alignright" style="width: 366px"><a href="http://www.rfanimationllc.com/assets/pigman_splitscreen/nodes.jpg" target="_blank"><img style="border: 0pt none;" title="The complete node tree in AfterEffects" src="http://www.rfanimationllc.com/assets/pigman_splitscreen/nodes_small.jpg" border="0" alt="AfterEffects Node Tree" width="356" height="200" /></a><p class="wp-caption-text">The complete node tree in AfterEffects- Click to enlarge.</p></div><p align="left">I actually used Nuke to do some targeted color correction to match the shadows and highlights on the face as the actor moves in relation to the scene lights, but other than that the entire comp was in AfterEffects.</p><p align="left">The first step, as show in the splitscreen video, was to eliminate the tracking dots that would be visible in the final shot. I did this by tracking the dot, applying the tracking info to a solid with a dot mask prepared on it, then using that as an alpha track matte for a duplicate of the original footage. That duplicate was then moved around until a nice clean piece of skin was found that matched to the area around it. Sometimes a few quick levels keyframes were needed to match the lighting changes. This work represents the large, repetitive section in the upper right of the node tree above.</p><p align="left">Once the dots were satisfactorily removed I brought in the rendered face texture and nostril ambient occlusion from Maya and combined them with the shot. This included, as mentioned before, some targeted color correction to match the lighting changes in the shot, as well as ReelSmart Motion Blur Pro to duplicate the motion blur, plus a little Add Grain. The result was luma keyed in order to replace the background.</p><p align="left">With a shiny new Pigman I decided that it&#8217;d be creepy to have him peering out of some kind of decrepit looking jail cell. (Makes him look dangerous, you know&#8230;) The jail cell/broken wall with rebar exposed, was cut apart into foreground and background layers. All three layers were divided in 3D space and attached to a Wiggler-controlled camera to add some subtle movement and parallax to the shot.</p><p align="left">The final result was color corrected and fine tuned by adding some vignetting, blurring, and lens distortion.</p><p align="left"><h3><strong>Conclusion</strong></h3><div class="wp-caption aligncenter" style="width: 394px"><strong><a title="The final Pigman shot" onclick="window.open('http://www.rfanimationllc.com/assets/pigman_splitscreen/pigman_splitscreen.mov','video','width=1280,height=720,top=20,left=20,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" rel="enclosure" href="http://www.rfanimationllc.com/assets/pigman_splitscreen/pigman_splitscreen.mov"><img class="thumbnail" src="http://www.rfanimationllc.com/assets/pigman_splitscreen/pigman_splitscreen-poster.jpg" alt="The final Pigman shot" width="384" height="216" /></a></strong><p class="wp-caption-text">The final Pigman shot - Click to play</p></div><p align="center"><p align="left">Overall, this shot was a blast. As mentioned earlier, the entire shot was completed in a single day, which is pretty decent for something like this. I feel that the results were pretty promising for similar future work, although I would like more cameras. I would also like to have better positioned tracking markers to facilitate removal and also better capture the nuances of lip movements.</p><p>To request a bid for your project or for any questions please use my <a title="Contact Form" href="http://rfanimationllc.com/wordpress/contact-form/" target="_self">contact form</a>.</p> ]]></content:encoded> <wfw:commentRss>http://rfanimationllc.com/wordpress/2009/05/the-making-of-a-pigman/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://www.rfanimationllc.com/assets/pigman_splitscreen/camera1_matchmove/camera1_matchmove.mov" length="91" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_geos/maya_geos.mov" length="83" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/pigman_splitscreen/maya_mask/maya_mask.mov" length="83" type="video/quicktime" /> <enclosure url="http://www.rfanimationllc.com/assets/pigman_splitscreen/pigman_splitscreen.mov" length="12153351" type="video/quicktime" /> </item> </channel> </rss>
